

This results in increased performance and stabilization, in addition to the increase quality provided by the post-processing features. In addition to advanced shader post-processing, ENBSeries also implements a memory manager for several 32-bit games, called ENBoost, that enhances the efficiency of video memory management while bypassing memory limits inherit within all 32-bit games. Features that overlap with game features are usually replaced entirely with more accurate code, thus, are always better quality versions. This is accomplished by using a custom API in the form of a dynamic link library (DLL) to add to the game shader engine, thus, allowing additional processing that the game isn't capable of doing on its own. ENBSeries adds many enhancements and features to games, which aren't available from the vanilla game. It's available for multiple games including most that Step Modifications supports. What is ENBSeries? ĮNBSeries (or ENB) is a post-processing suite created and maintained by Boris Voronstov. See the ENB INI Reference for descriptions of all settings by game. Have you tried to change the filter\quality settings? It looks just fine on my end with the highest settings.This is the general overview of ENBSeries for all supported games. HOWEVER, CUSTOM WEATHERS AND "UseOriginalObjectsProcessing" BREAK THEM! So to summarize: IT WAS A FALSE FLAG, THE NEW SHADOWS ARE WORKING PERFECTLY FOR ME. Here is a link to the gallery with the broken ambient: However, to my surprise, the sky ambient was still broken, and currently, I have no idea what causes it. But then it struct me - I had " UseOriginalObjectsProcessing" set to true ( sigh, of course, I was using ENB only to get a proper tonemapping\bloom)! So, I disabled it and BAM, cloud shadows and detailed shadows work PERFECTLY. Alright, looks like cloud shadows simply refuse to work on custom weathers and climates (I'm using NAC, disabling it brought back the cloud shadows), but even with vanilla weather, the cloud shadows and detailed shadows were flickering on and off.
